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n64 emu on ipod?
10-07-2006, 05:41 PM
Post: #1
n64 emu on ipod?
any ideas on how I could get a n64 emulator to work on my 5g ipod? I asked over at rockbox (what I have on my ipod, and they answered with this

(You would get the source code to an open source N64 emulator, convert as necessary to fixed point math, convert as necessary to C if it is written in C++, and then modify as necessary to fit the Rockbox plugin API. Then you would compile Rockbox with the emulator attached, thus creating the .rock file you need.)

Could someone help me with any of that, or at least point me in a direction?
thanks.
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10-07-2006, 05:57 PM
Post: #2
n64 emu on ipod?
heres project 64 sourse code:

http://www.pj64.net/main/download/func,select/id,3/
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10-07-2006, 06:07 PM
Post: #3
n64 emu on ipod?
So I would download... the compiler source?
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10-07-2006, 06:40 PM
Post: #4
n64 emu on ipod?
theres not even enough buttons!! the 64emu is still being worked on for the psp ( i mod that, need help PM me) if anything start at super nintendo..

now, for what you deserve- takes right hand, has one of his bitches put some powder on it, and just pimp slaps ninetyninenights
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10-07-2006, 06:46 PM
Post: #5
n64 emu on ipod?
Yeah, but you still make proof of concept..
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10-07-2006, 06:57 PM
Post: #6
n64 emu on ipod?
the arm processor could nvr handle an n64 emu
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10-07-2006, 07:12 PM
Post: #7
n64 emu on ipod?
not true. If you downgrade the graphics and disable the (shaders, particle generators). Thats how ps1 emu on a PSP works.
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10-07-2006, 07:27 PM
Post: #8
n64 emu on ipod?
n64 emulator would be awesome but practically impossible
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10-07-2006, 07:31 PM
Post: #9
n64 emu on ipod?
you can barely emulate a gameboy and a new on an ipod. forget about an n64 for the time being. it could probably be done, but would go at extremely slow speeds
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10-07-2006, 07:34 PM
Post: #10
n64 emu on ipod?
Yeah it could be done.. but even the GB emulator isnt perfected yet
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